Hi Daniel,

Thanks for reply...

I looked through the Gamin website, find several question, could you 
give any comments?

1. "No system wide server, instead it relies on per user server, if 
needed started on demand by the fam/gamin library."

Is it means each user ID have a fam-server? if so, in thin-client/server 
mode, for example SunRay, there are lots of users, and connect to 
server, so have to create lots of fam-server? how to handle them? will 
cause some performance problem?

2.any progress on portability?
I noticed this: "At this point Gamin is fairly tied to Linux, 
portability is not a primary goal at this stage"
Also this in News: "fix build with Sun's compiler (James Andrewartha)" 
at http://www.gnome.org/~veillard/gamin/news.html,

so seems Gamin can build at Solaris, is there any other progress?

3. Does Gamin provide API's to watch the entire file path including 
symbolic links?


Daniel Veillard 写道:

>> Can Gamin support thin-client environment? e.g. SunRay.
> 
>   No idea what you mean by that, just one thing to point ot is that
> gamin to not get remote changes in NFS shares unless using polling for
> those volumes.

My understanding is that in NFS, if there is some remote changes, Gamin 
can't monitor them?

> 
> Daniel
> 

Thanks,
Henry
_______________________________________________
Gamin-list mailing list
[email protected]
http://mail.gnome.org/mailman/listinfo/gamin-list

Reply via email to