LeAnthony Mathews wrote:

> Thanks for all who have helped, but let me say again that I'm looking for
> some "hand holding" on getting a basic "Hello world" GUI application example
> up and running.  If someone had a movie on how it was done it would be a
> great visual blueprint for new users for creating lisp application.

I don't understand why everyone is so excited about videos. It's nice as a
prove that it works at all, but you can't copy and paste text from videos
and it's boring to watch how one character after the other appears on the
screen :-)

If you follow the steps in this guide:

http://www.lispniks.com/pipermail/gardeners/2005-December/000308.html

it should work. I don't need ASDF, but with the right ASDF settings, this
should be possible, too.

But of course, it would be nice if all those manual steps would be included
in some Lisp program, which uses a Lisp configuration file to create the
image, copy all files to a release directoy and calls the setup generator
to create the final setup.exe. This configuration file then could be
executed from the command line or it can be edited and executed by a simple
Lisp GUI application. Perhaps something like Visual Studio or the Java
Eclipse IDE, where you can configure your project within the IDE and create
a distributable file (EXE in VC and JAR in Eclipse) by just clicking a bit
in some dialogs or following some wizard dialogs. If Lisp is really so
powerful as everyone thinks (me too), then it should be not too difficult
to create something like Eclipse with Lisp and wxCL in a short time.

BTW: I want to write a 3D STL file viewer and repair tool, when I have some
more time for it, perhaps someone wants to help to build the infrastructure
for it. I think the following tasks needs to be solved or at least
documented for newbies like me and this is useful for other projects as
well:

- compiling CLISP with "WinMain" instead of "main" for console-less Lisp
program executing

- adding the OpenGL headers to wxCL (or at least test the standard CFFI
OpenGL conversion together with wxGLCanvas)

- all missing tasks, which are needed to create "native looking" standalone
applications and setup packages with wxCL and OpenGL for Windows, MacOS X
and Linux from one source base

-- 
Frank Buß, [EMAIL PROTECTED]
http://www.frank-buss.de, http://www.it4-systems.de

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