On Thu, 16 Jul 2026, Tamar Christina wrote:

> The change in r16-7193-g158ad5f96954da5fa24d5c2a91ae92417fb62e20 changed
> the recursive implementation with an iterative one using an explicit heap.
> 
> However one benefit of the previous implementation is that the frame did
> not have to be saved and popped when the match is supposed to continue.
> 
> This means that on hot paths we now have additional memory accesses and
> need additional instructions to calculate the memref addresses.
> 
> For DFS matching this is clearly suboptimal since when _M_rep_once_more
> then we push and pop the same state but there is enough other acceses
> in between the push and pop that we get a lot of cache misses.
> 
> This patch keeps the new frame based executor, however adds a fast path
> for _M_rep_once_more cases.  This is done by having _M_rep_once_more
> return the state as return value, and have the caller decide what to
> do with it.  BFS does not change and immediately stores the frame.
> 
> For DFS we try to consume the state immediately until we're told to
> stop.
> 
> The patch also reserves some frames in the initial vector to avoid having
> resizes on the hot path.  To avoid large RSS before matching even starts
> we provide a cap to the initial reservations.
> 
> Benchmark improvements vs GCC 16:
>   email: 53.7%
>   URI:   52.8%
>   IPv4:  44.4%
> 
> Bootstrapped Regtested on aarch64-none-linux-gnu,
> arm-none-linux-gnueabihf, x86_64-pc-linux-gnu
> -m32, -m64 and no issues.
> 
> Ok for master?
> 
> Thanks,
> Tamar
> 
> libstdc++-v3/ChangeLog:
> 
>       PR libstdc++/126274
>       * include/bits/regex_executor.h (_Executor): Reserve frame space.
>       (_M_rep_once_more): Return state.
>       (_M_dfs_next): New.
>       * include/bits/regex_executor.tcc (_M_rep_once_more): Return state.
>       (_M_dfs_next): New.
>       (_M_dfs): Traverse states iteratively for _S_fopcode_next,
>       _S_fopcode_fallback_next, _S_fopcode_fallback_rep_once_more
>       and _S_fopcode_rep_once_more.
> 
> ---
> diff --git a/libstdc++-v3/include/bits/regex_executor.h 
> b/libstdc++-v3/include/bits/regex_executor.h
> index 
> f6e55f2f4aaa8fb3fa8d963b04d5bcf0b3b191d3..0a63b9b83789a700de63081ee61a7857028548e0
>  100644
> --- a/libstdc++-v3/include/bits/regex_executor.h
> +++ b/libstdc++-v3/include/bits/regex_executor.h
> @@ -87,6 +87,11 @@ namespace __detail
>       using namespace regex_constants;
>       if (__flags & match_prev_avail) // ignore not_bol and not_bow
>         _M_flags &= ~(match_not_bol | match_not_bow);
> +     // Reserve NFA sized frames up front to prevent having to constantly
> +     // reallocate frames.  To avoid an explosion in state with large regexp
> +     // before any matching is every done limit the reservation to 256.
> +     // This should cover a large class of regexp.
> +     _M_frames.reserve(std::min<size_t>(_M_nfa.size(), 256));
>       if (_M_search_mode == _Search_mode::_BFS)
>         _M_visited_states = new bool[_M_nfa.size()];
>        }
> @@ -114,7 +119,7 @@ namespace __detail
>        _M_search();
>  
>      private:
> -      void
> +      _StateIdT
>        _M_rep_once_more(_Match_mode __match_mode, _StateIdT);
>  
>        template<_Search_mode __search_mode>
> @@ -157,6 +162,9 @@ namespace __detail
>       void
>        _M_node(_Match_mode, _StateIdT);
>  
> +      _StateIdT
> +      _M_dfs_next(_Match_mode, _StateIdT);
> +
>        template<_Search_mode __search_mode>
>       void
>        _M_dfs(_Match_mode __match_mode, _StateIdT __start);
> diff --git a/libstdc++-v3/include/bits/regex_executor.tcc 
> b/libstdc++-v3/include/bits/regex_executor.tcc
> index 
> 86f6c6240853d673f47099a5fd15fe84fc99316e..bf0594912688e0014a5928b6c6d600af6f80b31a
>  100644
> --- a/libstdc++-v3/include/bits/regex_executor.tcc
> +++ b/libstdc++-v3/include/bits/regex_executor.tcc
> @@ -250,8 +250,14 @@ namespace __detail
>    // infinite loop by refusing to continue when it's already been
>    // visited more than twice. It's `twice` instead of `once` because
>    // we need to spare one more time for potential group capture.
> +  //
> +  // If the node cannot be re-entered anymore from the current state then 
> return
> +  // _S_invalid_state_id otherwise return the current state without going
> +  // through a vector, allowing the caller to decide what to do with the 
> state
> +  // This is beneficial for DFS since DFS can continue with the next state
> +  // immediately
>    template<typename _BiIter, typename _Alloc, typename _TraitsT>
> -    void _Executor<_BiIter, _Alloc, _TraitsT>::
> +    _StateIdT _Executor<_BiIter, _Alloc, _TraitsT>::
>      _M_rep_once_more(_Match_mode, _StateIdT __i)
>      {
>        const auto& __state = _M_nfa[__i];
> @@ -263,7 +269,7 @@ namespace __detail
>         _M_frames.back()._M_count = __rep_count.second;
>         __rep_count.first = _M_current;
>         __rep_count.second = 1;
> -       _M_frames.emplace_back(_S_fopcode_next, __state._M_alt);
> +       return __state._M_alt;
>       }
>        else
>       {
> @@ -271,9 +277,10 @@ namespace __detail
>           {
>             __rep_count.second++;
>             _M_frames.emplace_back(_S_fopcode_decrement_rep_count, __i);
> -           _M_frames.emplace_back(_S_fopcode_next, __state._M_alt);
> +           return __state._M_alt;
>           }
>       }
> +      return _S_invalid_state_id;
>      }
>  
>    // _M_alt branch is "match once more", while _M_next is "get me out
> @@ -611,6 +618,121 @@ namespace __detail
>       }
>      }
>  
> +
> +  // Execute one DFS state in a form optimized for immediate progress.
> +  //
> +  // Returning a state id means "continue with this successor now".  
> Returning
> +  // _S_invalid_state_id means the helper either failed this path or 
> delegated
> +  // to the generic frame-based handler, so the outer DFS loop should pop the
> +  // next pending frame.
> +  //
> +  // The helper is intentionally small and it's intended to cover states that
> +  // are common in scanning regexes and have an obvious preferred successor.
> +  // For example, in "[\w]+://" most successful work is: enter repeat, 
> consume
> +  // a match state, repeat, then try the literal ':' path.
> +  // The key is to avoid a push/pop for each immediate _S_fopcode_next.   
> When
> +  // it sees a state whose behavior that's not an obvious direct match it 
> calls
> +  // _M_node<_Search_mode::_DFS> and resumes the normal flow.

This helper seems to be just duplicating the logic of the existing
_M_handle_foo handlers.  Couldn't we just generally make _M_handle_foo
always return the next state rather than pushing a 'next' frame (when
possible, otherwise return _S_invalid_state_id, like this _M_dfs_next
does) and have a generic fast path near the top of the _M_dfs loop
that iteratively calls _M_node until _S_invalid_state_id is returned?

We could also get rid of the _S_fopcode_rep_once_more frame and have
_M_handle_repeat call _M_rep_once_more directly so that we can in turn
make _M_handle_repeat always return the 'next' state rather than pushing
another frame.

> +  template<typename _BiIter, typename _Alloc, typename _TraitsT>
> +#ifdef __OPTIMIZE__
> +    [[__gnu__::__always_inline__]]
> +#endif
> +    inline _StateIdT _Executor<_BiIter, _Alloc, _TraitsT>::
> +    _M_dfs_next(_Match_mode __match_mode, _StateIdT __i)
> +    {
> +      const auto& __state = _M_nfa[__i];
> +
> +      switch (__state._M_opcode())
> +     {
> +     case _S_opcode_subexpr_begin:
> +       // Capture group 0 is the whole match.  Without backreferences no
> +       // later state can observe the old group-0 boundary during
> +       // backtracking, so continue directly with the next state.
> +       //
> +       // Example: for regex_search with "[0-9]+", only the final group-0
> +       // boundaries are reported; there is no backref that can read
> +       // an intermediate group-0 value.
> +       if (!_M_nfa._M_has_backref && __state._M_subexpr == 0)

This seems like an optimization that _M_handle_subexpr_begin/end could
also benefit from -- for capture group 0 we don't bother pushing a
restore_cur_results frame, IIUC?

> +         {
> +           _M_cur_results[0].first = _M_current;
> +           return __state._M_next;
> +         }
> +       break;
> +
> +     case _S_opcode_subexpr_end:
> +       // Same group-0 shortcut for the end boundary.  For other capture
> +       // groups we delegate to _M_node so their old values are restored
> +       // correctly when a later alternative fails.  For example, in
> +       // "(a|ab)c" the capture for group 1 may need to roll back from "a"
> +       // to try "ab" so the shortcut cannot be used.
> +       if (!_M_nfa._M_has_backref && __state._M_subexpr == 0)
> +         {
> +           auto& __res = _M_cur_results[0];
> +           __res.second = _M_current;
> +           __res.matched = true;
> +           return __state._M_next;
> +         }
> +       break;
> +
> +     case _S_opcode_match:
> +       // Consume one character and return the next state instead of pushing
> +       // _S_fopcode_next.  On a long input matched by e.g. "#+", this
> +       // removes one frame round trip per consumed '#'.
> +       if (_M_current != _M_end && __state._M_matches(*_M_current))
> +         {
> +           ++_M_current;
> +           return __state._M_next;
> +         }
> +       return _S_invalid_state_id;
> +
> +     case _S_opcode_accept:
> +       // Accept needs to store the frame, so call the generic handler and
> +       // stop any linear consumptions in the optimized paths.
> +       _M_handle_accept<_Search_mode::_DFS>(__match_mode, __i);
> +       return _S_invalid_state_id;
> +
> +     case _S_opcode_repeat:
> +       // For greedy repeats, DFS should try the body first and remember the
> +       // exit as a fallback.  Example: for "[0-9]+" at "123x", keep the
> +       // "exit repeat" state on the stack, but immediately continue into the
> +       // digit-matching body.  When the body later fails at 'x', the
> +       // fallback accepts the repeat at the position after '3'.
> +       if (!__state._M_neg)
> +         {
> +           _M_frames.emplace_back(_S_fopcode_fallback_next,
> +                                  __state._M_next, _M_current);
> +           return _M_rep_once_more(__match_mode, __i);
> +         }
> +       else
> +         {
> +           _M_frames.emplace_back(_S_fopcode_fallback_rep_once_more,
> +                                  __i, _M_current);
> +           return __state._M_next;
> +         }
> +
> +     case _S_opcode_alternative:
> +       // ECMAScript alternatives are ordered.  Try _M_alt first and keep 
> _M_next
> +       // as a fallback, e.g. "foo|fo" should prefer "foo" if it succeeds.
> +       // If the preferred arm fails, the fallback restores _M_current and
> +       // tries the other arm.  POSIX alternatives require longest-match
> +       // merging, so they stay on the generic path.
> +       if (_M_nfa._M_flags & regex_constants::ECMAScript)
> +         {
> +           _M_frames.emplace_back(_S_fopcode_fallback_next,
> +                                  __state._M_next, _M_current);
> +           return __state._M_alt;
> +         }
> +       break;
> +
> +     default:
> +       break;
> +     }
> +
> +      // Any opcode not handled above still uses the existing mechanism
> +      _M_node<_Search_mode::_DFS>(__match_mode, __i);
> +      return _S_invalid_state_id;
> +    }
> +
>    template<typename _BiIter, typename _Alloc, typename _TraitsT>
>    template<_Search_mode __search_mode>
>      void _Executor<_BiIter, _Alloc, _TraitsT>::
> @@ -632,7 +754,15 @@ namespace __detail
>               _M_current = __frame._M_pos;
>             [[__fallthrough__]];
>           case _S_fopcode_next:
> -           _M_node<__search_mode>(__match_mode, __frame._M_state_id);
> +           if constexpr (__search_mode == _Search_mode::_DFS)
> +             // Follow immediate successors without re-entering the frame
> +             // loop untill we fail.  This avoids the needless state save and
> +             // restore through memory.
> +             for (_StateIdT __next = __frame._M_state_id;
> +                  __next != _S_invalid_state_id;)
> +               __next = _M_dfs_next(__match_mode, __next);
> +           else
> +             _M_node<_Search_mode::_BFS>(__match_mode, __frame._M_state_id);
>             break;
>  
>           case _S_fopcode_fallback_rep_once_more:
> @@ -642,7 +772,21 @@ namespace __detail
>               _M_current = __frame._M_pos;
>             [[__fallthrough__]];
>           case _S_fopcode_rep_once_more:
> -           _M_rep_once_more(__match_mode, __frame._M_state_id);
> +           {
> +             _StateIdT __next
> +               = _M_rep_once_more(__match_mode, __frame._M_state_id);
> +             if constexpr (__search_mode == _Search_mode::_DFS)
> +               // _M_rep_once_more returned the repeated body's start state.
> +               // Continue directly in DFS; BFS must materialize the state as
> +               // a queue/frame item because it advances by input position
> +               // rather than by backtracking order.  Splittig this in a
> +               // specialized path preserves the behavior for both but has
> +               // DFS avoids the intermediate allocations.
> +               for (; __next != _S_invalid_state_id;)
> +                 __next = _M_dfs_next(__match_mode, __next);
> +             else if (__next != _S_invalid_state_id)
> +               _M_frames.emplace_back(_S_fopcode_next, __next);
> +           }
>             break;
>  
>           case _S_fopcode_posix_alternative:
> 
> 
> -- 
> 

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