A primary goal of this approach is to try to pull the various aspects of VRP apart and make them individually viable so they can be used at appropriate places as needed.  The various components of VRP were identified as:
    - Ranges
    - Relational queries
    - Equivalencies
    - Bitmask tracking
    - Symbolic range endpoint resolution

This prototype implementation tackles only the range component. It makes ranges easily accessible from anywhere in the compiler.

I have plans for addressing these components within the same model, but maintaining their independence.  This should make maintenance easier, less error prone, and ultimately be far more flexible as other passes can utilize whichever aspects they need.


Symbolic range endpoint resolution
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I touched on this in the prototype section, and maintain that the only requirement for symbols falls under the equivalence and relational tracking.
    x_2 = y_3 + 5
    If (x_2 > y_3)
Ranges themselves in VRP are eventually resolved to a constant for export to the global range table.  At this point, whatever range is known for the symbolic is substituted into the value_range, and any expression resolved to come up with the final non-symbolic range.
    X_2 = [y_3 + 5, MAX]
If y_3 evaluates to [20, 30], then x_2 is resolved as [25, MAX].

The ranger does this by default on the fly due to its nature. When the range of x_2 is requested the first time, it evaluates y_3 , comes up with the same [20, 30] range for y_3, and evaluates it to [25,max] immediately.

The facility is there to reevaluate the range if the range of y_3 changes, but to this point it has not been needed. Typically it involves y_3 derived in some way from a back edge, and also being derived by yet another ssa-name from a different back edge. So, not super common.    However, I do plan to get to this eventually to enable those re-calculations. For the protype, it has not been deemed critical since EVRP doesn't even do back edges.

Equivalencies and other Relationals
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The relationship between ssa names are the primary use of symbols in ranges today, but the actual property of relations and equivalencies has little to do with ranges.

I propose that we utilize the exact same model as the range operation database to track relationships. Both equivalencies and relationals can be combined as “==” and “!=” is merely another relation.   Each tree code has a query to ask for the relationship between any of its operands. Ie:
    y_2 = x_3
    j_4 = y_2 + 6
    If (j_4 > x_3)
Knowing the ranges of j_4 and x_3 don’t really help resolve the condition.  If x_3 is varying, or even a non-constant, we know nothing at all, at least from a range perspective.

Applying the same calculation model the ranger uses from a relational point of view, range-ops can be given a relational interface in which each tree code can evaluate the relation between its operands.   A copy would return “==” for the relation between the LHS and op1, so we’d have the relation y_2 == x_3

Operator plus would look at its operands, and be able to indicate J_4 < Y_2 because operand 2 is a positive constant.

The branch is the one we care about, and a query would be made for the relation between j_4 and x_3.  By combining the relations that feed it, we’d get the j_4 < (y_2 == x_3), and the relational result would be j_4 < x_3.  When applied to (j_4 > x_3) the result is false.

So the relational query would be able to answer the question without ever looking at a range, although if a range is available, it may help refine the answer.  The lookup process is identical to the way ranges are currently handled, which means the same query infrastructure can be leveraged and used independently or in concert with ranges.

This would also benefit from not carrying information around unless it is requested/required. Currently all equivalences must be stored in case we need to know if there is an equivalency. Just like with ranges, this model would have no need to even look at an equivalency unless there is an actual need to know.

Clearly there is work to do, but this has a lot of potential as a follow up to the range work since it uses the same infrastructure. Any pass could cheaply ask about the equivalence/relation between any 2 ssa_names.


Bitmask tracking
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Not to sound like a broken record, but the exact same process can also be applied to bitmasks.
    X_2 = y_1 | 0x01
    If (x_2 == 2)    // can never be true

Bitwise operators, as well as other operators like *, /, shifts, etc can calculate bitmasks  in exactly the same way ranges are calculated. I also considered adding them as an element of the range class, but that would complicate the range class, and I maintain that keeping this all independant is better from both a maintainability and correctness point of view.

If the bitmask becomes part of the range, then we will have to deal with the interactions between the two whenever one changes.. Ie if the range is [0,45] and we OR  it with 0xF00  what is the resulting range?   We don’t care if the only use if to then check a bit,  but it matters a lot if we check to see if its < 44.

If the two are kept separate, we will only calculate the range if we care (ie we see (x_2 < 44).  If we see a bit check, then we will only look back to see what bits might be set.  I would also add that this would give us an easy ability to check for bits that are known 0 as well as bits that are known 1.

If both are available, then the combination of the 2 could be applied together to answer a query if so desired.

Putting it all together.
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All these components of current VRP would now be available, but maintained, tested, and available anywhere either independently or together in whatever combination desired.  They all utilize the same basic query engine, so a unifying pass like VRP can track/query all 3 as needed.  But ONLY as needed saving overall computation time

Arbitrarily complex situations like
    If (b_4 > 7)                  // b_4 range [8, MAX]
    X_2 = b_4 & 0x0E    // x_2 has range [8, 14], known 0s’ 0xF1
    Y_4 = x_2 + 3           // y_4 has range [11, 17], known 0’s 0xE0,  known 1’s 0x01, Rel y_4 < x_2
    Z_5 = y_4                // Rel   z_5 == y_4
    If ((z_5 & 0x01) && z_5 < 20)

Could solve the condition as always being TRUE  with little effort because each of the simple building blocks combine to work together.

*blink*.  The less than obvious piece here would be teaching the bitmask routine for operator PLUS_EXPR that adding a number with trailing 1’s (0x03) to a bitmask with trailing 0;s will fill some of those  known 0’s with known 1’s.   Missed opportunities are usually as simple as enhancing the evaluation routine for an op-code.   This will then be applied everywhere it is encountered as its just a basic property of PLUS and how it affects bitmasks.

This aspect of all calculations being driven from the opcode and combined generically without special casing at  a higher level is both very powerful and less prone to produce errors. Our initial experiences  involved debugging a lot of ranges because they didn’t look right… but it would inevitably turn out that a sequence of statements and conditions ended up determining an unexpected range, we just couldn’t understand from looking at it how it was arrived at.

Comments and feedback always welcome!
Thanks
Andrew

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