I have been using the standard malloc, but trying to use CPLMalloc() with CPLFree(). I have a function that will provide a user with different image blocks given specified location.
So, a function will get repeatedly called to grab the new image data content. On the first round, I can successfully perform CPLMalloc() and CPLFree(). However, on the second pass, I get a runtime requested error that terminates my program when I do another CPLMalloc(). Can anyone think why I might be receiving this error message? This so far has only happened on RGB images where I have to CPLMalloc() three times on the current image.
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