Rashad, I assume you are looking for a simple viewer for non-changing shapefiles. You can use the GDAL library and the code from the gdal_rasterize utility.
On Thu, Jan 6, 2011 at 11:17 PM, Mohammed Rashad <mohammedrasha...@gmail.com > wrote: > > > On Thu, Jan 6, 2011 at 11:09 PM, Christopher Barker <chris.bar...@noaa.gov > > wrote: > >> On 1/6/11 9:19 AM, Mohammed Rashad wrote: >> >>> Instead of looking for code, I'd rather suggest to sit down and think >>> what you need. I assure you, all you need you have in OGR tutorial >>> on gdal.org/ogr <http://gdal.org/ogr> website. The only thing you >>> >>> need more is to pass vector data/point to rendering API you want to >>> use. >>> >>> yes Mateusz Loskot, i need this part. passing the vector data/point to a >>> rendering API. >>> >> >> It's still not clear quite what you want. If you just want to look at >> shape files, I'd use an off-the-shelf desktop GIS, there are lots, QGIS is >> pretty nice. >> >> You can also render shapefiles with mapnik or mapserver -- both are highly >> customizable and produce very nice output. >> >> If you want a library you can embed in your own app, and maybe customize, >> that's a different story. >> > I need a c++ library to just display an OGR shapefile. i need to embed this > C++ library in my application that what I need. Is that clear? If you need > any further details i will provide. > >> >> For Python you could use wxPython and my wx.lib.floatcanvas. It doesn't >> understand shape files, but with OGR reading them, it's very easy to throw >> points, lines and polygons on the canvas, and be able to zoom and pan around >> to look at them. >> >> We've also got the "maproom" project: >> >> https://bitbucket.org/dhelfman/maproom/overview >> >> It's a bit stalled out now, but will be revived. It is designed to be a >> general purpose lib and application for interactive map data viewing and >> manipulation. It doesn't actually support shape files at the moment, but it >> does use GDAL/OGR and has support for points and polygons, so not hard to >> write a new plugin for shape. >> >> It's also using OpenGL for speedy rendering. >> >> HTH, >> >> -Chris >> >> >> >> -- >> Christopher Barker, Ph.D. >> Oceanographer >> >> Emergency Response Division >> NOAA/NOS/OR&R (206) 526-6959 voice >> 7600 Sand Point Way NE (206) 526-6329 fax >> Seattle, WA 98115 (206) 526-6317 main reception >> >> chris.bar...@noaa.gov >> > > > > -- > Rashad > > _______________________________________________ > gdal-dev mailing list > gdal-dev@lists.osgeo.org > http://lists.osgeo.org/mailman/listinfo/gdal-dev > -- Best regards, Chaitanya kumar CH. /tʃaɪθənjə/ /kʊmɑr/ +91-9494447584 17.2416N 80.1426E
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