Hi all,

I'm trying to create a VRT file for a GTiff that is Int32 or Float32 to add a ColorTable but I seem to be missing a key piece of information. How are the pixel values mapped to the color table entries? via the histogram?

My GTiff has noData=-32767 and good values the range from say -5 to 100. So do I create a color table that is based on the 256 buckets in the histogram?

So for example I get:

Band 1 Block=256x256 Type=Float32, ColorInterp=Gray
  Min=-32767.000 Max=33.980   Computed Min/Max=-54.985,34.320
  Minimum=-32767.000, Maximum=33.980, Mean=-15887.345, StdDev=16386.592
  256 buckets from -32831.1 to 98.0444:
1545169 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 27375 1924356
  NoData Value=-32767
  Metadata:
    STATISTICS_MAXIMUM=33.979999542236
    STATISTICS_MEAN=-15887.344614501
    STATISTICS_MINIMUM=-32767
    STATISTICS_STDDEV=16386.59208246


It seems that the NoData value is included in the stats which really skews the numbers compressing all my values into two buckets! How can I avoid that? I want to ignore the NoData values and spread my good values into the remaining buckets. How can I do this?

Thanks,
  -Steve

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