hi,

I have an SRTM TIFF file that I want to export to a raw file that Unreal Engine 
can handle.

Here is its window info inside MicroDEM

[cid:116abb30-4225-4b58-8ea3-abfc5be64f6f]

According to the UE4 documentation the raw file must be 16-bit, grayscale RAW 
file in little-endian byte order (not sure what this means).

Is there a way with the GDAL tool to export to that specified format ?


BTW : According to gdalinfo the data type for the same file are Int16 and not 4 
byte real

[cid:f6a62e8c-1b38-4c7b-95fd-a53ee1faf411]

So I am a little confused ...


any help is welcome, thanks !

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