Hello everyone, 
I am investigating adding support for Apple Metal to GPU resampling in GDAL. 
This is what I've learned so far:

1) Currently, OpenCL is only used for resampling operations via gdalwarp. 
RasterIO resampling via gdal_translate does not use OpenCL. This makes 
gdal_translate, and RasterIO, much slower for resampling operations.
2) Not even taking OpenCL into account, there are two independent resampling 
paths. Resampling via RasterIO uses routines in gcore/overview.cpp. Resampling 
via warp uses a different set of resampling implementations in 
alg/gdalwarpkernel.cpp, for the same resampling algorithms.

So, if I wanted to implement a new set of resampling routines using Apple 
Metal, is there a reason why I should not implement it in the overview.cpp path 
and then have warp use that same path for resampling? Am I missing something? 
Is one set of resampling implementations better than the other?

Thanks!

John Daniel
Etresoft, Inc.

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