Hi all,

Sorry for disturbing and I hope I am passing through the right channel for my 
question. If not, please feel free to redirect me!

I have been searching in the documentation and elsewhere for information 
regarding the time complexity of the algorithms of GDAL/OGR. More precisely 
around the classic operations on point, line and polygon data structures 
(buffer, intersect, etc). I have not found any mention of complexity in the 
documentation. Is there some hidden documentation gem somewhere that covers the 
time and/or memory complexity of the algorithms? If no such documentation 
exists, are there reasons for it not existing? Is it simply a matter of not 
being a priority in the development cycle?

Sorry for the compact and numerous questions, if you have any interest in the 
subject please reach out.

Sincerely,

Zac

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