Hi Sean, 

That's perfectly clear and that's what I feared! I'll try to deal with that 
before processing my data with gdal_rasterize. 

All the best, 
Hug

-- 

Hugues François [ mailto:[email protected] ] 

IR - Administrateur de la BD Stations / StationoScope 

http://www.observatoire-stations.fr 

UR LESSEM 

+33 4 76 76 27 44 

+33 6 77 66 21 31

----- Mail original -----
De: "gdal-dev" <[email protected]>
À: "gdal-dev" <[email protected]>
Envoyé: Lundi 8 Mars 2021 17:48:51
Objet: Re: [gdal-dev] gdal_rasterize expected behaviour

Hi Hug, 

GDALRasterizeGeometries takes an array of geometries and iterates over them 
from start to end, burning them into the raster one at a time. With a strictly 
ordered vector layer, you can expect the later shapes to be burned over the 
earlier ones. 

On Mon, Mar 8, 2021 at 7:00 AM Hugues François < [ 
mailto:[email protected] | [email protected] ] > wrote: 


Hello, 

I don't know exactly where I should ask this question and I wasn't able to find 
the answer when searching on the internet (maybe I didn't use the right 
keywords). 

I have to rasterize a vector layer, made of polygons, which resolution is finer 
than the destination raster I have to use so that I want to use the 
"all_touched" option. But since my the raster resolution is coarser than the 
vector one, it may happens sometimes that a single pixel is touched by several 
polygons (and sometime none of them encompass the pixel center point). In this 
case, how does the value burned to the raster is chosen among the candidates? 

Best regards, 
Hug 






-- 
Sean Gillies 


[Fichier texte:ATT00001] 

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