Hi GDAL devs,
As per my earlier emails, I’m attempting to build GDAL 3.5 for iOS. The
complete process (so far) for this is below, at the end of this email.
A quick summary of some relevant points is:
• Using a 3rd party cmake toolchain file which caters for iOS, macOS (as well
as other Apple OSs) and can even build a fat binary that works for both iOS
device and simulator (arm64/x86_64).
• Using a 3rd party mirror of SQLite which includes cmake configuration, so
that I can incorporate the same methodology to build iOS SQLite that I’m using
for other dependencies (the standard Apple bundled SQLite throws an error when
building GDAL)
The 'cmake <options> ..’ succeeds to configure the GDAL build. However, when I
run ‘cmake —build .’ I get the following output:
==========
[ 0%] Built target generate_gdal_version_h
[ 0%] Building CXX object apps/CMakeFiles/appslib.dir/gdalinfo_lib.cpp.o
[ 0%] Building CXX object apps/CMakeFiles/appslib.dir/gdalbuildvrt_lib.cpp.o
[ 1%] Building CXX object apps/CMakeFiles/appslib.dir/gdal_grid_lib.cpp.o
/Users/nsands/Documents/Development/3rdParty/GDAL3/gdal-3.5.0/apps/gdal_grid_lib.cpp:1213:26:
error: variable has incomplete type 'VSIStatBufL' (aka 'stat64')
VSIStatBufL sStat;
^
/Users/nsands/Documents/Development/3rdParty/GDAL3/gdal-3.5.0/port/cpl_vsi.h:195:16:
note: forward declaration of 'stat64'
typedef struct VSI_STAT64_T VSIStatBufL;
^
/Users/nsands/Documents/Development/3rdParty/GDAL3/gdal-3.5.0/build/port/cpl_config.h:41:22:
note: expanded from macro 'VSI_STAT64_T'
#define VSI_STAT64_T stat64
^
1 error generated.
make[2]: *** [apps/CMakeFiles/appslib.dir/gdal_grid_lib.cpp.o] Error 1
make[1]: *** [apps/CMakeFiles/appslib.dir/all] Error 2
make: *** [all] Error 2
==========
I found a GDAL bug that appears to be related, but it was closed as ‘fixed’
about 8 years ago:
https://trac.osgeo.org/gdal/ticket/1005
This may also be relevant:
https://www.spinics.net/lists/dash/msg02117.html
But this is somewhat beyond my (lack of) expertise to resolve. Does anybody
have any suggestions for resolving this issue?
Cheers,
Nik.
COMPLETE PROCESS TO BUILD iOS GDAL (so far):
Install Homebrew package manager:
/usr/bin/ruby -e "$(curl -fsSL
https://raw.githubusercontent.com/Homebrew/install/master/install)"
Install cmake using Homebrew:
brew install cmakecmake --build . --target install
Install ios.toolchain.cmake:
Download from: https://github.com/leetal/ios-cmake
Install at:
$HOME/Documents/Development/3rdParty/ios-cmake-master/ios.toolchain.cmake
Environment Variables:
export PREFIX=$HOME/build/arm64
export
CMTOOLCHAIN=$HOME/Documents/Development/3rdParty/ios-cmake-master/ios.toolchain.cmake
Build SQLite:
Download CMAKE-compatible SQLite amalgamation from:
https://github.com/azadkuh/sqlite-amalgamation
cd sqlite-amalgamation-master
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$CMTOOLCHAIN -DPLATFORM=OS64
-DCMAKE_INSTALL_PREFIX=$PREFIX -DSQLITE_ENABLE_RTREE=ON ..
cmake --build .
cmake --build . --target install
Build Proj:
cd proj-{VERSION}
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$CMTOOLCHAIN -DPLATFORM=OS64
-DCMAKE_INSTALL_PREFIX=$PREFIX -DENABLE_TIFF=OFF -DENABLE_CURL=OFF
-DBUILD_PROJSYNC=OFF -DSQLITE3_INCLUDE_DIR=$PREFIX/include
-DSQLITE3_LIBRARY=$PREFIX/lib/libsqlite3.a ..
cmake --build .
cmake --build . --target install
Build GDAL:
(Specifying the path to PROJ is not required because cmake automatically adds
CMAKE_INSTALL_PREFIX to CMAKE_SYSTEM_PREFIX_PATH
cd gdal-{VERSION}
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$CMTOOLCHAIN -DPLATFORM=OS64
-DCMAKE_INSTALL_PREFIX=$PREFIX/arm64 -DBUILD_APPS=OFF -DBUILD_SHARED_LIBS=OFF
-DBUILD_PYTHON_BINDINGS=OFF -DSQLITE3_INCLUDE_DIR=$PREFIX/include
-DSQLITE3_LIBRARY=$PREFIX/lib/libsqlite3.a -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
cmake --build . --target install
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