Right, but  you still have to "install" the application while online, even
if installation is simply visiting a web page and clicking on the
appropriate links to allow for offline access.  You can't do the entire
thing offline, like a regular app, where you could distribute it on a thumb
drive or CD, allow users to run the application entirely offline, optionally
connecting and syncing later.
The Safari mechanism, though, is maddening.  My application is basically a
database, after installation, I want it to load quickly and skip the
connection to the internet unless the user requests it or a background check
indicates that an update is needed, and gears does this properly.  In order
to get a Safari-based app to load quickly, you have to turn off the Internet
connection!

I'd be thrilled if Gears were available for the iPhone.  It does pretty much
exactly what I want, and for a no-cost app, it would skip the Apple store
and approval process.  We can only hope.

Tac

On Sun, Sep 13, 2009 at 9:28 AM, Wes <[email protected]> wrote:

>
> Unlike Safari Mobile, the Google Gears cache will store offline copies
> of pages that can be accessed when the user does not have an Internet
> connection. Safari Mobile will cache the page, but it will not let you
> load it wihout an internet connection even if there is a cached copy.
> With Google Gears, the only need for an internet connection would be
> updates and features that require communication with a server on the
> web. For example, using Gmail with Gears would allow me to view and
> manage my email offline, but would need an internet connection for
> committing changes to the server and sending/receiving new email.
>
> On Sep 12, 6:13 pm, Tac Tacelosky <[email protected]> wrote:
> > "With Google Gears, I would be able to load and access a web app
> > without an internet connection"
> > How?  Things like the database are domain-specific, I'm trying to imagine
> > what the mechanism, on an iphone or on a regular computer, would be to
> load
> > a web app while offline?
> >
> > On Sat, Sep 12, 2009 at 2:07 PM, Wes <[email protected]> wrote:
> >
> > > The Apple web apps will work offline only if you first load them while
> > > you are online. If I don't have an internet connection I can't load
> > > them. With Google Gears, I would be able to load and access a web app
> > > without an internet connection, even if I couldn't use the features
> > > that require an internet connection (like syncing with the server to
> > > retrieve new data or backup data). So Google Gears is still the option
> > > of choice.
> >
> > > On Sep 11, 2:17 am, Zbój <[email protected]> wrote:
> > > > Safari Mobile has the HTML5 application cache. Web developers can
> > > > easily develop offline web apps for both Android and iPhone (2.1+).
> >
> > > > On Sep 8, 10:27 pm, Wes <[email protected]> wrote:
> >
> > > > > What about if I want to use an app when I don't have access to the
> > > > > internet? If I don't have an internet connection, Safari Mobile
> will
> > > > > not load the page, even if it might have a cached version on hand.
> If
> > > > > I load a web app on one tab and then use some other tabs for a
> while,
> > > > > Safari Mobile will automatically reload the first tab when I switch
> > > > > back to it even if I just want to keep viewing the same page. I
> guess
> > > > > the issue here is being able to look at a page, or open a page,
> > > > > without an internet connection, and being able to look at a cached
> > > > > version, or better yet, still use the web app while I wait for my
> > > > > internet connection to return so it can sync with the web. Because
> > > > > Google Gears allows me to view and use a web app without an
> internet
> > > > > connection, and then re-sync with the web when I regain my internet
> > > > > connection, while Safari Mobile does not, I think the best solution
> > > > > would be to either create a separate iPhone App for this which
> > > > > supports the *full complement* of Google Gears features (or at
> least,
> > > > > as many as possible for a mobile device) plus whatever iPhone
> specific
> > > > > features may be available, or to have Apple add *full* Google Gears
> > > > > support to Safari Mobile.
> >
> > > > > On Sep 6, 6:03 pm, Zbój <[email protected]> wrote:
> >
> > > > > > Safari Mobile implements parts of HTML5 - application cache,
> local
> > > > > > storage etc. The geolocation API is supported too (in firmware
> 3.0+).
> > > > > > There's no need for Gears.
> >
> > > > > > On Aug 31, 8:01 pm, Wes <[email protected]> wrote:
> >
> > > > > > > I believe that Google could make a great Google Gears iPhone
> app.
> > > This
> > > > > > > approach to bringing Google Gears to the iPhone would be the
> best
> > > > > > > approach because Safari does not include a plugin installer and
> > > will
> > > > > > > not load a page at all without an Internet connection. However,
> a
> > > > > > > Google Gears app would work very well. Users could type in the
> URL
> > > of
> > > > > > > a Google Gears enabled web app and the Google Gears app would
> > > install
> > > > > > > that app to the Google Gears app and add it to a list of
> installed
> > > > > > > apps. The app could then function like a normal standard/mobile
> web
> > > > > > > app. If API's were added for it, Google Gears apps could even
> take
> > > > > > > advantage of iPhone OS features (push notification,
> geo-location,
> > > > > > > multi-touch controls, etc.). This soul make a Google Gears app
> for
> > > > > > > iPhone a very useful app that many people would like. What
> would
> > > make
> > > > > > > it even better was if it could be integrated with the Google
> Mobile
> > > > > > > app (possibly as a single app?).- Hide quoted text -
> >
> > > > > > - Show quoted text -- Hide quoted text -
> >
> > > > - Show quoted text -
>

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