To move forward with some projects, PCB needs to understand more about
the physical stackup of the board.  Harry mentioned once that the
drawing layer stack should BE the physical layer stack.  I.e. the
topmost copper layer in the menus should represent the component side
copper, the next ones the inner planes, and the last one the solder
side copper.

In theory, we could invert the menus when we flip the board too ;-)
(just kidding).

Anyway, does anyone object to this type of change?

The projects that need this type of conceptual change are:

* The layer types thing (i.e. drawing layers can be more than "just
  copper") (this is more of a "we should solve both problems together,
  to avoid headaches later" issue).

* Blind/buried vias.

* Any type of 3-D renderer.

It would also allow us to cut/paste/tile boards with different
stackups more reliably, by canonicalizing them.  Currently, merging
boards is sensitive to the order of layers, without regard to which
are component/solder/inner.

There was also some discussion of getting rid of the "layer groups"
concept and forcing one drawing layer per physical layer.  I suspect
we'd need to be able to color tagged nets differently to make up for
this type of loss.  Thoughts?


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