A couple of places I've seen seem to suggest that world coord variables named "top" actually correspond to the "bottom" on the screen, and vice versa. Is this true? And if so, why???
I can only guess that this is an artifact of some screen->world coord transformation patches. Any suggestions on how to manage the cognitive overhead involved in dealing with this? _______________________________________________ geda-dev mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev
