> what about making the math routines to make the proper vectors in  
> gerbers?
> 
> i doubt that bezier curves are supported  but breaking them down to  
> arc's and lines should not be too difficult.

If anyone wants to play with this, just use the math to produce
default_font.  You have to simulate curves with line segments, though.


_______________________________________________
geda-user mailing list
[email protected]
http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

Reply via email to