PolyFonts -- that's what I was thinking of. http://gameprogrammer.com/polyfonts/polyfonts.html
Has stroke, outline, and polygon fonts available under various licenses. Seems to me that the stroke fonts and associated API should be relatively easy to integrate. The polygon fonts are made up of a mesh of triangles and would scale very nicely, but that would require a new primitive in PCB. -dave DJ Delorie wrote: >> what about making the math routines to make the proper vectors in >> gerbers? >> >> i doubt that bezier curves are supported but breaking them down to >> arc's and lines should not be too difficult. > > If anyone wants to play with this, just use the math to produce > default_font. You have to simulate curves with line segments, though. > > > _______________________________________________ > geda-user mailing list > [email protected] > http://www.seul.org/cgi-bin/mailman/listinfo/geda-user > > _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

