>From: Peter TB Brett <[EMAIL PROTECTED]> >Sent: Tuesday, December 18, 2007 1:06:59 PM >Subject: Re: gEDA-user: Finding Polygon Vertices > >On Wednesday 19 December 2007 17:24:13 Michael Stovenour wrote: >> OK. Here goes a n00b question: >> How can I view the original polygon vertices as I placed them when creating >> the polygon? Since pcb will not draw islands sometimes a whole section is >> lopped off and I can no longer determine where the original corners are >> located. This makes it real hard to move the vertices. > >Why not move it to a different layer (e.g. outline), move the vertices, them >move it back?
Oh the joy of polygons. That worked. Using Settings/Check Polygons would be awesome if it had "handles" at each vertex. As it is I think that moving it to a different plan is the better choice. Thanks again. Michael _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

