> It works in the same way as the pinout / footprint preview widget, > by temporarily diverting the GUI's zoom and rendering target. A bit > of a kludge perhaps, but it works.
That's the right way to do it. Now divert mouse/key events from those mini-windows back to the main window and you can fix them right from the dialog. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

