On Wed, 2009-10-21 at 10:08 -0700, Jared Casper wrote: > Sure, but it takes at least a bit more effort to make a patch ready to > submit to the project (make the code more general purpose as opposed > to a quick hack, clean up the code, test with other hid's/workflows,
Yep... that's why the PCB+GL code, and all the polygon speedup stuff sitting underneath it is still in my private repository ;) I'm working on fixing that though! > write out a good commit log, wait for sourceforge's slow pages, etc.) > And I think if developers discourage their users from doing this (by > visibly ignoring patches from others) they are missing out on a vast > resource that is a huge part of open source software. Sourceforge is where patches go to die.. unfortunate, but true. I'm not sure I even get mails about PCB's trackers. (I know I do for the gEDA ones though). Best to nag the people who might actually apply the patch (on list, or directly by private email - if on-list doesn't work ;)). Dan, DJ, Ben Jackson, myself .... Keep writing good patches, and you'll find yourself with git commit access soon enough.. then you will not have to worry about the lost patch problem - just the QA issues you identified above. I'm stuck in QA hell with the PCB+GL stuff at the moment ;) Best wishes, Peter C. _______________________________________________ geda-user mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-user

