DJ Delorie wrote:

You don't have to click inside the poly, you can click "near" (within
SLOP) to the edge in question,

I thought "slop" was just compensating for the fact that a pixel
covers a non-zero area of the board?  Is slop bigger than a pixel?

Yes, "slop" is the amount of pixel slop you can have on the pointer and still "hit" an object. It does compensate for wide views (pixel = non-zero area), but also works at nominal zooms too. With the standard setting, if you are within 5 pixels of what you're trying to hit, you will hit it. If there are multiple objects there, the closest, topmost, smallest object wins.

h.


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