GEGL (Generic Graphics Library) is a graph based image processing framework.

GEGL provides a graph based API and framework to do demand driven, cached, non
destructive image editing of larger than RAM images. Through babl it provides
support for a wide range of color models and pixel storage formats for input
and output.

To build gegl-0.1.6 you will also need babl-0.1.4

Changes in this release:

 • Fixed a bugs in matting-levin that made GEGL halt due to errors
   detected by babl sanity code, this made 0.1.4 be unusable if you had
   all dependendency when building.
 • build/test improvements.
 • New operations: max-rgb, pixelise, motion blur
 • Added extension points for GeglBuffer to use external tile
backends, allowing to plug-in alien
   tilebackends, for legacy GIMP tilemanager/Krita/OSM and similar.

This release of GEGL was made possible by contributions from:

Tobias Ellinghaus, Øyvind Kolås, Barak Itkin and Martin Nordholts

Where to get GEGL:

The latest versions of GEGL and it's hard dependencies babl and glib can be
fetched from:

The integrity of the tarballs can be verified with:

sha1sum *.bz2
1abe98b11e67737b6f74d6993d45046eec93bcda  babl-0.1.4.tar.bz2
27bedcfd077da7a6913b82966dbec904b22c121d  gegl-0.1.6.tar.bz2
19e2b2684d7bc35a73ff94eb7fd15fc70cc6f292  glib-2.20.5.tar.bz2

Where to get more information about GEGL

More information about GEGL can be found at the GEGL website, or by
joining #gegl or #gimp on the irc network GIMPnet.

/Øyvind Kolås
«The future is already here. It's just not very evenly distributed»
                                                 -- William Gibson                  
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