IOhannes m zmoelnig wrote:
IOhannes m zmoelnig wrote:
marius schebella wrote:
loading either one first does not make a difference :(. I am not sure
how I could provide you with additional information. what do you need
to know? to me it looks strange that I only see stripes.
with the old version of gem I saw the image projected from above when
I used texture 0 and mapped onto the model (not the ground) when
using texture 1 (but of course not putting the things at the right
place.)
but now all three textures look very similar like they was only 1
dimension.
marius.
you were right.
a fix should be in svn by now.
until then, use a [pix_flip] right before [pix_texture] to get the
image orientation right, which will magically make UV-texturing work
for you :-)
actually it is still NOT fixed in svn.
however, [pix_flip] should help you for now (just put it into the chain
and don't set anything: by default it will fix any orientation issues)
it's working!!! this is exciting. the world is not flat anymore!
thanks.
marius.
mfgasdr
IOhannes
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