Hello It does not work with me. I use the Gem release 0.93.3 on MacIntel. What is the good release?
Thanks! tw Le 24/08/09 22:05, « marius schebella » <[email protected]> a écrit : > IOhannes m zmoelnig wrote: >> IOhannes m zmoelnig wrote: >>> marius schebella wrote: >>> >>>> loading either one first does not make a difference :(. I am not sure >>>> how I could provide you with additional information. what do you need >>>> to know? to me it looks strange that I only see stripes. >>>> with the old version of gem I saw the image projected from above when >>>> I used texture 0 and mapped onto the model (not the ground) when >>>> using texture 1 (but of course not putting the things at the right >>>> place.) >>>> but now all three textures look very similar like they was only 1 >>>> dimension. >>>> marius. >>> >>> you were right. >>> a fix should be in svn by now. >>> until then, use a [pix_flip] right before [pix_texture] to get the >>> image orientation right, which will magically make UV-texturing work >>> for you :-) >>> >> >> actually it is still NOT fixed in svn. >> however, [pix_flip] should help you for now (just put it into the chain >> and don't set anything: by default it will fix any orientation issues) > > it's working!!! this is exciting. the world is not flat anymore! > thanks. > marius. > >> >> mfgasdr >> IOhannes >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> GEM-dev mailing list >> [email protected] >> http://lists.puredata.info/listinfo/gem-dev > > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev > _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
