Hi Chris, I figured that may be the only way, to put the video on the gfx card and do all the analysis as a shader.
This is the best way to go in the long term, but I don't have time to implement the video analysis as a shader (ie pix_multiblob). Unless someone already has implemented pix_add and pix_multiblob in a shader? Thanks, b. chris clepper wrote: > Ben > > This would be a good use for a shader. Much faster to do that way and a > good way to get into GLSL too. > > On Thu, Nov 26, 2009 at 9:51 PM, [email protected] <mailto:[email protected]> > <[email protected] <mailto:[email protected]>> wrote: > > Hey all, > > I'm rendering data into a framebuffer, but want to be able to > pix_add that texture with a live video input. > > How can I get a gemframebuffer image from texture space into pix_ > space??? > > Thanks, > B. Bogart > > _______________________________________________ > GEM-dev mailing list > [email protected] <mailto:[email protected]> > http://lists.puredata.info/listinfo/gem-dev > > _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
