Hi Chris,

I figured that may be the only way, to put the video on the gfx card and
do all the analysis as a shader.

This is the best way to go in the long term, but I don't have time to
implement the video analysis as a shader (ie pix_multiblob).

Unless someone already has implemented pix_add and pix_multiblob in a
shader?

Thanks,
b.

chris clepper wrote:
> Ben
> 
> This would be a good use for a shader.  Much faster to do that way and a
> good way to get into GLSL too.
> 
> On Thu, Nov 26, 2009 at 9:51 PM, [email protected] <mailto:[email protected]>
> <[email protected] <mailto:[email protected]>> wrote:
> 
>     Hey all,
> 
>     I'm rendering data into a framebuffer, but want to be able to
>     pix_add that texture with a live video input.
> 
>     How can I get a gemframebuffer image from texture space into pix_
>     space???
> 
>     Thanks,
>     B. Bogart
> 
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