Matteo Sisti Sette a écrit :
Hi,
Consider the following patch, where the [gemhead] is connected to all
[separator]s (I'm not so good with ascii-art):
[gemhead]
...
[separator] [separator] [separator]
| | |
[color 1 0 0] | |
| | |
[translateXYZ...] [translateXYZ...] |
| | |
[square 2] [square 2] [square 2]
(with suitable values in translations so that all squares are visible)
The 'issue' is that all squares are red.
Is it normal/expected???
yes.
I would expect only the square in the left chain to be red.
Is it that [separator] only separates certain things and does not
separate others? If so, where can I find a list (or a rule) that tells
me what it separates and what not?
separator only separate geometry.
pix_separator separate textures.
i think nothing separate the color.
so you can either using trigger so that the red square is rendered last, or use
a color object after each separator.
You may suggest that I can create separate [gemhead]s, but if I want the
resulting scene( to be rendered into a texture all chains must be
"children" of a single [gemframebuffer] and so of a single [gemhead] and
I can only "separate" them with [separator]s.
So up to now my only solution is to put a [color 1 1 1] on every object
that I don't want to be coloured, but that's a bit unhandy....
use trigger then.
Cyrille
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