Matteo Sisti Sette a écrit :
Hi,

Consider the following patch, where the [gemhead] is connected to all [separator]s (I'm not so good with ascii-art):

[gemhead]
...
[separator]          [separator]         [separator]
 |                    |                     |
[color 1 0 0]         |                     |
 |                    |                     |
[translateXYZ...]    [translateXYZ...]      |
 |                    |                     |
[square 2]           [square 2]            [square 2]

(with suitable values in translations so that all squares are visible)


The 'issue' is that all squares are red.
Is it normal/expected???
yes.


I would expect only the square in the left chain to be red.

Is it that [separator] only separates certain things and does not separate others? If so, where can I find a list (or a rule) that tells me what it separates and what not?
separator only separate geometry.
pix_separator separate textures.

i think nothing separate the color.

so you can either using trigger so that the red square is rendered last, or use 
a color object after each separator.



You may suggest that I can create separate [gemhead]s, but if I want the resulting scene( to be rendered into a texture all chains must be "children" of a single [gemframebuffer] and so of a single [gemhead] and I can only "separate" them with [separator]s.

So up to now my only solution is to put a [color 1 1 1] on every object that I don't want to be coloured, but that's a bit unhandy....

use trigger then.

Cyrille




_______________________________________________
GEM-dev mailing list
[email protected]
http://lists.puredata.info/listinfo/gem-dev

Reply via email to