On Mar 22, 2011, at 12:33 PM, chris clepper wrote:
On Tue, Mar 22, 2011 at 9:26 AM, Hans-Christoph Steiner
<[email protected]> wrote:
Yes, it would be nice to have [pix_video] work with the Kinect, but
right now the plugins stuff is not fully done yet, and people want
to work with the Kinect now. I tried to get stuff building using the
Gem build system, but I couldn't get it going, so I just made a
Makefile which seems to work. For one, it seems to depend on
automake-1.11, which is not always easily available. I see no
reason why the Gem plugins can work for automake-1.9 or even
earlier, its not a complicated build.
On the Mac and Windows the proper way to do this is to make
Quicktime components or DirectShow filters so any application can
use the device. Writing specific app level code for every random
video device is a waste of time.
IMHO, writing a specific object is the fastest way to get something
working, and that's worthwhile. Plus much of Quicktime is deprecated
for 64-bit, so that means a nightmare if you want to support both 32-
bit and 64-bit on Mac OS X: you have to write for both Quicktime and
the new API, which isn't even fully defined yet. I don't know much
about writing DirectShow plugins.
.hc
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