hello,

yes, it look like my programming style.
data are filtered, so small jitter introduce by audio computation should not be 
visible.

I've got a solid 50fps even when synchronize with a 60Hz screen. (on linux)

c


Le 25/11/2011 16:54, Jack a écrit :
Le 25/11/2011 13:34, cyrille henry a écrit :
hello,

Gem is sync with pd data processing.
gemhead send something only between audio bloc processing.
using pd -noaudio will help fps stabilisation.
Hello Cyrille,

Hmm, I have already tried with -noaudio on MacOSX but still get a changing 
frame rate :
With [gemwin 50] and -noaudio, the frame rate starts at 50 fps then 15 seconds 
after goes to 60 fps and 30 seconds after goes back to 50 fps.
Very strange...


i don't know how does realFPS works, did it measure time between last 2 frame, 
or did it average data on more frames?
Here the abstraction (I think this is yours ?).
Thanx.
++

Jack

c



Le 21/11/2011 19:53, Jack a écrit :
Hello,

I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 
0.92.3 (compiled Sep 22 2010).
The graphic card is a ATI Radeon HD 5770.
On this environment, i can't get a stable frame rate. With [gemwin 50], i get 
sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds 
after 40 fps. Even when the scene is the same.
How can i obtain 60 fps when it is write [gemhead 50] ?
Someone has a similar problem ?
How can I fix it ?
Thanx.
++

Jack



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