Le 20/05/2014 11:42, Jack a écrit :

...
I support to have a real RGBA32 than only a RGB32 with only three channels. It is more 
easy for me to mix textures from framebuffer in shaders with a "real" alpha 
channel. That's why i often use RGBA for this purpose (instead of RGB32)...
why do you need a 32bit type for texture?

cheers
c


++

Jack



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