Le 20/05/2014 11:42, Jack a écrit :
...
I support to have a real RGBA32 than only a RGB32 with only three channels. It is more
easy for me to mix textures from framebuffer in shaders with a "real" alpha
channel. That's why i often use RGBA for this purpose (instead of RGB32)...
why do you need a 32bit type for texture?
cheers
c
++
Jack
> > cheers
> > Cyrille
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> mfgasdr
> IOhannes
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