Le 20/05/2014 11:46, Cyrille Henry a écrit : > > > Le 20/05/2014 11:42, Jack a écrit : > > ... >> I support to have a real RGBA32 than only a RGB32 with only three >> channels. It is more easy for me to mix textures from framebuffer in >> shaders with a "real" alpha channel. That's why i often use RGBA for >> this purpose (instead of RGB32)... > why do you need a 32bit type for texture?
For exemple, for feedback. ++ Jack > > cheers > c > > >> ++ >> >> Jack >> >> >>> >> > > cheers >> > > Cyrille >> > >> > >> > >> > mfgasdr >> > IOhannes >> >> >> >> >> >> >> >> _______________________________________________ >> >> GEM-dev mailing list >> >> [email protected] >> >> http://lists.puredata.info/listinfo/gem-dev >> >> >> > >> > _______________________________________________ >> > GEM-dev mailing list >> > [email protected] >> > http://lists.puredata.info/listinfo/gem-dev >> >> -----BEGIN PGP SIGNATURE----- >> Version: GnuPG v1 >> Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ >> >> iQEcBAEBAgAGBQJTeyOeAAoJEOuluecjw8GUcnUH/iczZe+enrNNkfwQTE7eeJBg >> ZwB8LOZos8L0BynKqgMaP5bLPT0aT1abJ6LsbnPd2WBkjn3UWSuOzZBraLjk0BQl >> CVdz06ZtEvk5T9aWP40sQ2inMVFOSvpxXryoPjRybmRMKboklQhkXEYiCMfJ2RO2 >> GjQtrvMUUSJivy+TxZkEcYOvRMm/qEJhhGoCdu+Z/PzBOKEEQKaFK9Jt0DGp6R01 >> 6YhVu/170DoktXVbyXpzT5iiJVdvXMw9mZ3yCpywk2XRXcrPMUjvEGfTuFZlyz0O >> WqLEh9r8w7+nvmlUGd1tzbz31ENqSjpUASi51LU+Hyswg9TiZM0M9lf1E32oVkM= >> =kR0G >> -----END PGP SIGNATURE----- >> >> >> >> _______________________________________________ >> GEM-dev mailing list >> [email protected] >> http://lists.puredata.info/listinfo/gem-dev >> _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
