Hello,
I am experiencing a strange bug.
See attachment.
both patch works perfectly independently. But if I load both in the same time, 
then drawing a primitive in the buffer 1 patch works only 90% of the time.

can anyone reproduce this behaviours?
(open the 2 patchs, create the 2 windows, play with primitive creation on the 
buffer1 patch : sometimes, when banging the primitive manually, it is not 
rendered.)

thanks for any suggestion.

cheers
C
#N canvas 70 522 844 294 12;
#X obj 91 164 gemwin test;
#X msg 135 128 destroy;
#X obj 93 36 loadbang;
#X msg 133 93 create \, 1;
#X obj 351 162 color 1 0 0;
#X obj 351 89 tgl 20 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X obj 512 98 tgl 20 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X obj 512 168 color 0 1 0;
#X msg 351 53 0;
#X msg 512 58 1;
#X obj 351 15 loadbang;
#X obj 351 193 circle 3;
#X obj 517 197 square 2.8;
#X obj 351 133 gemhead test;
#X obj 512 139 gemhead test;
#X msg 92 61 title buffer2;
#X connect 1 0 0 0;
#X connect 2 0 15 0;
#X connect 3 0 0 0;
#X connect 4 0 11 0;
#X connect 5 0 13 0;
#X connect 6 0 14 0;
#X connect 7 0 12 0;
#X connect 8 0 5 0;
#X connect 9 0 6 0;
#X connect 10 0 8 0;
#X connect 10 0 9 0;
#X connect 13 0 4 0;
#X connect 14 0 7 0;
#X connect 15 0 0 0;
#N canvas 818 579 900 324 12;
#X obj 392 92 bng 20 250 50 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000;
#X obj 351 162 color 1 0 0;
#X obj 351 89 tgl 20 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X obj 553 101 bng 20 250 50 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000;
#X obj 512 98 tgl 20 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X obj 512 168 color 0 1 0;
#X msg 171 164 bang;
#X obj 59 37 loadbang;
#X obj 728 103 bng 20 250 50 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000;
#X msg 351 53 0;
#X obj 351 15 loadbang;
#X text 201 102 1 <----------;
#X text 762 102 2<- test;
#X text 214 163 3 <--- clear;
#X msg 83 101 create \, 1 \, bang;
#X obj 351 193 circle 3;
#X obj 690 197 rectangle 1 0.5;
#X obj 517 197 square 2.8;
#X obj 58 198 gemwin simulation;
#X obj 351 133 gemhead simulation;
#X obj 512 139 gemhead simulation;
#X obj 690 131 gemhead simulation;
#X msg 92 132 destroy;
#X obj 690 101 tgl 20 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X msg 58 69 title buffer1 \, buffer 1;
#X connect 0 0 19 0;
#X connect 1 0 15 0;
#X connect 2 0 19 0;
#X connect 3 0 20 0;
#X connect 4 0 20 0;
#X connect 5 0 17 0;
#X connect 6 0 18 0;
#X connect 7 0 24 0;
#X connect 8 0 21 0;
#X connect 9 0 2 0;
#X connect 9 0 4 0;
#X connect 9 0 23 0;
#X connect 10 0 9 0;
#X connect 14 0 18 0;
#X connect 19 0 1 0;
#X connect 20 0 5 0;
#X connect 21 0 16 0;
#X connect 22 0 18 0;
#X connect 23 0 21 0;
#X connect 24 0 18 0;
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