hello Iohannes

Le 07/11/2023 à 08:25, IOhannes m zmoelnig a écrit :
On 11/7/23 07:59, IOhannes m zmoelnig wrote:

i don't have an answer yet, but:

actually i think the problem is quite simple.
look like it was, since I can't reproduce it since your last commit!

thanks for confirming the bug and fixing it!
cheers
C



when banging a [gemhead] it doesn't ensure that the given openGL context is 
active.
so if the single-buffer window isn't currently active, Gem is drawing "somewhere 
else".
(i'm currently at a loss why it is drawing *at all*, that is: why does the single buffer 
window become active "sometimes" without being explicitly told)

i'm not sure about the actual solution though.
should [gemhead] automatically ensure that the given context is active? (from a user 
perspective, the answer is probably a plain "yes").
or should there be an explicit message to [gemwin]? (similar to "bang" but 
without clearing the buffer)

mgfasdr
IOhannes

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