Hello all, Iohannes

I noticed few commit about arrays support in glsl_program.
Do you have a small example on the way to use array in shaders?

thanks
Cyrille

Le 22/11/2023 à 08:22, GEM: Graphics Environment for Multimedia Git repository 
a écrit :

## Branch: master

[ci] notarize Gem on macOS

By IOhannes m zmölnig on 11/21/2023 21:12
[**View 
Changes**](https://sourceforge.net/p/pd-gem/gem/ci/2759b172604c10ad7d6a15092baa3cdeb6d68f06/)

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glsl_program: array support for ARB shaders

By IOhannes m zmölnig on 11/20/2023 14:26
[**View 
Changes**](https://sourceforge.net/p/pd-gem/gem/ci/cdb178a4b2290cb1df12fba22e06b50f78dfe956/)

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glsl_program: fallback to using size for arraysize

if there's no glGetActiveUniformsiv() for querying GL_UNIFORM_SIZE,
we rely on glGetActiveUniform() to report the proper size.

By IOhannes m zmölnig on 11/21/2023 14:14
[**View 
Changes**](https://sourceforge.net/p/pd-gem/gem/ci/10dc162fef99fd7a50a9f7c398a956884374d9cf/)

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glsl_program: when printing variables also print arraysize

By IOhannes m zmölnig on 11/20/2023 16:14
[**View 
Changes**](https://sourceforge.net/p/pd-gem/gem/ci/9bb9994bd50c493238dc8e392258e7d348cd4a4f/)

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glsl_program: handle DOUBLE uniforms

By IOhannes m zmölnig on 11/21/2023 14:16
[**View 
Changes**](https://sourceforge.net/p/pd-gem/gem/ci/ef28f361aec3b594b49c15a110c17e9ff5995fdf/)





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