Hey guys,
  This is more of a nice-to-have than a need-to-have: Is there a way to
keep a MemObject (or any SimObject for that matter) from serializing to the
checkpoint file when checkpointing?  I've got an object that I'm changing
either the quantity or type of when restoring from a checkpoint, and since
the checkpoint doesn't hold any state for these objects, it would be nice
to keep the checkpoint free of their clutter.

  Thanks,
  Joel

-- 
  Joel Hestness
  PhD Student, Computer Architecture
  Dept. of Computer Science, University of Wisconsin - Madison
  http://www.cs.utexas.edu/~hestness
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