Bitset uses bits and is specialized if the number of bits < long it  
just allocates a single long and stores everything in there.  
vector<bool> is also specialized to use bits include/c++/version/bits/ 
stl_bvector.h at least in g++ 4.2.3.

Ali

On Sep 23, 2008, at 2:16 PM, [EMAIL PROTECTED] wrote:

> I generally agree, except that I'd be a bit surprised (but not  
> shocked) if
> vector<bool> was specialized to use bits. I'll check into this more  
> at some
> point but my vote would be to go with bitset since it sounds like  
> that would
> get us where we'd want to be.
>
> Gabe
>
> Quoting Steve Reinhardt <[EMAIL PROTECTED]>:
>
>> I thought vector<bool> was supposed to be a space-optimized bit  
>> vector.
>>
>> I think there are two things going on here:
>>
>> 1. It's an STL type, which means that the implementation probably  
>> is a
>> nightmare of layered abstractions that in theory the compiler can  
>> figure out
>> and flatten to an efficient piece of code in the common case.  If  
>> you're
>> single-stepping through the debug version, I'm not surprised that  
>> it's a
>> mess, but I also would not be surprised if in the opt version it  
>> boils down
>> to roughly equivalent to the optimized code you're proposing.
>>
>> 2. We probably should be using std::bitset rather than  
>> std::vector<bool>
>> when possible... the former should be faster since it's non- 
>> resizable and
>> thus might have less bounds-checking code.  I've been trying to use  
>> bitset
>> for this type of thing everywhere I can in m5 (packet flags), and  
>> it looks
>> like Kevin is using it in a few places in o3 (though he uses  
>> vector<bool>
>> also... not sure if that's intentional).  Plus even if vector<bool>  
>> is no
>> longer space-optimized I'm sure that bitset is.
>>
>> In any case, we definitely don't want to write a one-off piece of  
>> code just
>> for trace flags.  If someone can absolutely prove that neither  
>> vector<bool>
>> nor bitset is adequate when compiled with optimization, we can  
>> consider
>> writing a replacement class for all our bit vectors, but I highly  
>> doubt that
>> this is the case.
>>
>> Steve
>>
>>
>>
>> On Tue, Sep 23, 2008 at 11:33 AM, Ali Saidi <[EMAIL PROTECTED]> wrote:
>>
>>> You're talking about replacing return flags[t]; with a space  
>>> optimized
>>> bit vector? I imagine it would help performance some if for no other
>>> reason that the trace flags would fit is a single cache block rather
>>> than spanning multiple as they do now.
>>>
>>> Ali
>>>
>>>
>>> On Sep 23, 2008, at 2:42 AM, Gabe Black wrote:
>>>
>>>>   I just finished stepping through some code having to do with  
>>>> PCs in
>>>> simple CPU, and I noticed that not printing DPRINTFs is actually a
>>>> fairly involved process, considering that you're not actually doing
>>>> anything. Part of the issue, I think, is that whether or not a
>>>> traceflag
>>>> is on is stored in a vector of Bools. Since the size of the vector
>>>> won't
>>>> change often (ever?) would it make sense to just make it a char  
>>>> [] and
>>>> use something like the following?
>>>>
>>>> flags[t >>  3] &  (1 << (t & 3));
>>>>
>>>>
>>>> I realize when you've got tracing on you're not going for blazing
>>>> speed
>>>> in the first place, but if it's easy to tighten it up a bit that's
>>>> probably a good idea. The other possibility is that it's actually  
>>>> not
>>>> doing a whole lot but calling through a bunch of functions gdb  
>>>> stops
>>>> at
>>>> one at a time. That would look like a lot of work to someone  
>>>> stepping
>>>> through with gdb but could be just as fast.
>>>>
>>>> Gabe
>>>> _______________________________________________
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>>>>
>>>
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>>
>
>
>
>
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