> Hmm...it is derived from PhysicalMemory, so from that viewpoint all it
> needs is to be rebuilt using the same parameters and have the
> underlying PhysicalMemory data restored correctly. If PhysicalMemory
> currently works with checkpointing, I am unclear what in my DRAMsim
> code prevents it from working, since I do not override either
> serialize or unserialize. Any ideas on what to look for?

Well, the error isn't with serialize/unserialize actually, it's with
the drain code that forces the memory system to drain all in flight
requests.  We do the drain before we take a checkpoint to make sure we
don't lose any data.

  Nate
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