> Ah, the patch simply fixes the issue that if a PhysicalMemory object
> receives a functional request in timing mode, it alters the request
> which was causing things to crash. I don't remember the precise error
> and I'm not sure if it happens in the unstable version, it is simply
> an issue I encountered using the stable version a while back.

Well, if you ever notice the problem in the dev repository, please try
to get the fix into the tree.  Perhaps a memory expert can give it a
quick glance to see if it belongs.  Steve?

  Nate
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