It seems fine to me, however I'm surprised that there is a functional  
request that ends up in the PhysicalMemory that doesn't need a  
response. The only thing I could imagine falling into this category is  
a Functional Writeback if you were attempting to flush the caches  
before a checkpoint or something similar.

Ali

On Apr 27, 2009, at 2:57 PM, nathan binkert wrote:

>> Ah, the patch simply fixes the issue that if a PhysicalMemory object
>> receives a functional request in timing mode, it alters the request
>> which was causing things to crash. I don't remember the precise error
>> and I'm not sure if it happens in the unstable version, it is simply
>> an issue I encountered using the stable version a while back.
>
> Well, if you ever notice the problem in the dev repository, please try
> to get the fix into the tree.  Perhaps a memory expert can give it a
> quick glance to see if it belongs.  Steve?
>
>  Nate
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