On Saturday 26 February 2005 16:34, Abdulhaq Lynch wrote: > > I think initially the thing to do is to port QtQuran and keep the > bidi/shaping as a library call for now. When we've done that we can try to > incorporate the bidi/shaping into Qt/E itself. What do you think? >
I don't think it worth the trouble to add this code to Qt/E if anyway Qt4 will solve this problem altogether. It also will not benefit porting QtQuran since we would have to draw text ourselves anyway due to the various Unicode limitations w.r.t this topic. So, I go for keeping bidi/shaping as a library call temporarily until Qt/E can do it in its own. > How will you test the code? Do you have a zaurus? (I bought mine (SL5500) > second-hand recently for about 100 pounds and I'm very pleased with it. The > only down side is the short battery life). The OpenEmbedded development > environment needs at a bare minimum 512MB RAM and really it needs over > 800MB. It takes about 4G of hard disk space and a lot of Sabr too. > > It is also possible to run everything on a PC in a virtual framebuffer but > you will need a fair amount of RAM as I say. > I don't have a Zaurus and I don't plan to get one (can't afford it anyway and no real need for it, My Sony CMD-Z5 "although, not exactly your favorite handheld" is more than enough for me :-) When I decided to port QtQuran, I was planning to test it in my PC anyway. > Even if that is not a possibility for you, you could be a massive help in > changing (as you mention) the XML code etc. in the QtQuran app itself. > So, expat is there, that is good. All we need now is to strip Audio code and such. -- Mohammed Yousif Egypt _______________________________________________ General mailing list [email protected] http://lists.arabeyes.org/mailman/listinfo/general

