I'm replying in the developer list.
On Monday 28 February 2005 13:29, Mohammed Yousif wrote: > On Saturday 26 February 2005 16:34, Abdulhaq Lynch wrote: > > I think initially the thing to do is to port QtQuran and keep the > > bidi/shaping as a library call for now. When we've done that we can try > > to incorporate the bidi/shaping into Qt/E itself. What do you think? > > I don't think it worth the trouble to add this code to Qt/E if anyway > Qt4 will solve this problem altogether. It also will not benefit porting > QtQuran since we would have to draw text ourselves anyway due > to the various Unicode limitations w.r.t this topic. > > So, I go for keeping bidi/shaping as a library call temporarily until > Qt/E can do it in its own. > > > How will you test the code? Do you have a zaurus? (I bought mine (SL5500) > > second-hand recently for about 100 pounds and I'm very pleased with it. > > The only down side is the short battery life). The OpenEmbedded > > development environment needs at a bare minimum 512MB RAM and really it > > needs over 800MB. It takes about 4G of hard disk space and a lot of Sabr > > too. > > > > It is also possible to run everything on a PC in a virtual framebuffer > > but you will need a fair amount of RAM as I say. > > I don't have a Zaurus and I don't plan to get one (can't afford it anyway > and no real need for it, My Sony CMD-Z5 "although, not exactly your > favorite handheld" is more than enough for me :-) > > When I decided to port QtQuran, I was planning to test it in my PC anyway. > > > Even if that is not a possibility for you, you could be a massive help in > > changing (as you mention) the XML code etc. in the QtQuran app itself. > > So, expat is there, that is good. All we need now is to strip Audio code > and such. _______________________________________________ General mailing list [email protected] http://lists.arabeyes.org/mailman/listinfo/general

