http://rosettacode.org/wiki/OpenGL_Pixel_Shader has an example of
using opengl from javascript.

FYI,

-- 
Raul

On Mon, Sep 16, 2013 at 11:58 AM, Brian Schott <[email protected]> wrote:
> Eric (et al),
>
> Thanks for responding; apologies are unnecessary. Bjorn's link gave me
> adequate guidance for creating a standalone app, and clarified how JHS can
> be launched from a unix console (terminal).
>
> Now I think you have added a way to include the jquery min scripts in HBS.
> I gather from your comments regarding these scripts, if I can wait a short
> while, it will not be necessary to add these scripts because they will be
> part of the JHS system.
>
> Unfortunately, I have now completed the book that inspired my looking into
> this project and realize that in may be difficult to use J alone to
> generate 3d for canvas's 2d. For that purpose the book mentions the need to
> use webgl, which I gather is a descendent of opengl, which I have some
> experience using from within J. I gather that webgl is not (yet?) widely
> available on standard and mobile browsers, though. Is that the impression
> of others? If so, is initiating such a project premature?
>
>
>
>
> On Mon, Sep 16, 2013 at 10:49 AM, Eric Iverson 
> <[email protected]>wrote:
>
>> Apologies for taking so long to get back to you on your questions.
>>
>> To provide an app, JHS needs to have the script that implements the
>> app loaded. This is done fro you automatically when you run studio
>> demos. The other part of running an app is to load the page in your
>> browser. This can be done by entering the URL and for something you'll
>> do often you'll want to bookmark that URL.
>>
>> Following is a sketch of what to do to run jdemo2 as an app called rollem:
>>
>> 1. copy the demo/jdemo2.ijs script to your app folder as rollem.ijs
>> 2. edit rollem.ijs coclass to be rollem instead of jdemo2
>> 3. start JHS and load the rollem.ijs script (you can automate this)
>> 4. browse to page localhost:65001/rollem
>> 5. bookmark that page to make it easier to run that app
>>
>> ***
>> Look at the ~addons/ide/jhs/jijs.ijs script to see how it adds lines
>> to include the codemirror javascript code. Add your jquery script load
>> to the front of HBS definition in your app to make the jquery routines
>> avaiable.
>>
>> With luck a JHS release the end of this week or early next week will
>> include the jquery min scripts and an example of how they work. This
>> will make it a bit easier to use jquery, but you can also roll your
>> own right now.
>>
>>
> --
> (B=)
> ----------------------------------------------------------------------
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