I've got a book on WebGL I've been meaning to look into. I'll let you know what I find. I, too, am very interested in getting JHS up to snuff for J to be able to compete in browserspace.
On Mon, Sep 16, 2013 at 12:40 PM, Raul Miller <[email protected]> wrote: > http://rosettacode.org/wiki/OpenGL_Pixel_Shader has an example of > using opengl from javascript. > > FYI, > > -- > Raul > > On Mon, Sep 16, 2013 at 11:58 AM, Brian Schott <[email protected]> > wrote: > > Eric (et al), > > > > Thanks for responding; apologies are unnecessary. Bjorn's link gave me > > adequate guidance for creating a standalone app, and clarified how JHS > can > > be launched from a unix console (terminal). > > > > Now I think you have added a way to include the jquery min scripts in > HBS. > > I gather from your comments regarding these scripts, if I can wait a > short > > while, it will not be necessary to add these scripts because they will be > > part of the JHS system. > > > > Unfortunately, I have now completed the book that inspired my looking > into > > this project and realize that in may be difficult to use J alone to > > generate 3d for canvas's 2d. For that purpose the book mentions the need > to > > use webgl, which I gather is a descendent of opengl, which I have some > > experience using from within J. I gather that webgl is not (yet?) widely > > available on standard and mobile browsers, though. Is that the impression > > of others? If so, is initiating such a project premature? > > > > > > > > > > On Mon, Sep 16, 2013 at 10:49 AM, Eric Iverson <[email protected] > >wrote: > > > >> Apologies for taking so long to get back to you on your questions. > >> > >> To provide an app, JHS needs to have the script that implements the > >> app loaded. This is done fro you automatically when you run studio > >> demos. The other part of running an app is to load the page in your > >> browser. This can be done by entering the URL and for something you'll > >> do often you'll want to bookmark that URL. > >> > >> Following is a sketch of what to do to run jdemo2 as an app called > rollem: > >> > >> 1. copy the demo/jdemo2.ijs script to your app folder as rollem.ijs > >> 2. edit rollem.ijs coclass to be rollem instead of jdemo2 > >> 3. start JHS and load the rollem.ijs script (you can automate this) > >> 4. browse to page localhost:65001/rollem > >> 5. bookmark that page to make it easier to run that app > >> > >> *** > >> Look at the ~addons/ide/jhs/jijs.ijs script to see how it adds lines > >> to include the codemirror javascript code. Add your jquery script load > >> to the front of HBS definition in your app to make the jquery routines > >> avaiable. > >> > >> With luck a JHS release the end of this week or early next week will > >> include the jquery min scripts and an example of how they work. This > >> will make it a bit easier to use jquery, but you can also roll your > >> own right now. > >> > >> > > -- > > (B=) > > ---------------------------------------------------------------------- > > For information about J forums see http://www.jsoftware.com/forums.htm > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > -- Devon McCormick, CFA ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
