I've got a book on WebGL I've been meaning to look into.  I'll let you know
what I find.
I, too, am very interested in getting JHS up to snuff for J to be able to
compete in browserspace.


On Mon, Sep 16, 2013 at 12:40 PM, Raul Miller <[email protected]> wrote:

> http://rosettacode.org/wiki/OpenGL_Pixel_Shader has an example of
> using opengl from javascript.
>
> FYI,
>
> --
> Raul
>
> On Mon, Sep 16, 2013 at 11:58 AM, Brian Schott <[email protected]>
> wrote:
> > Eric (et al),
> >
> > Thanks for responding; apologies are unnecessary. Bjorn's link gave me
> > adequate guidance for creating a standalone app, and clarified how JHS
> can
> > be launched from a unix console (terminal).
> >
> > Now I think you have added a way to include the jquery min scripts in
> HBS.
> > I gather from your comments regarding these scripts, if I can wait a
> short
> > while, it will not be necessary to add these scripts because they will be
> > part of the JHS system.
> >
> > Unfortunately, I have now completed the book that inspired my looking
> into
> > this project and realize that in may be difficult to use J alone to
> > generate 3d for canvas's 2d. For that purpose the book mentions the need
> to
> > use webgl, which I gather is a descendent of opengl, which I have some
> > experience using from within J. I gather that webgl is not (yet?) widely
> > available on standard and mobile browsers, though. Is that the impression
> > of others? If so, is initiating such a project premature?
> >
> >
> >
> >
> > On Mon, Sep 16, 2013 at 10:49 AM, Eric Iverson <[email protected]
> >wrote:
> >
> >> Apologies for taking so long to get back to you on your questions.
> >>
> >> To provide an app, JHS needs to have the script that implements the
> >> app loaded. This is done fro you automatically when you run studio
> >> demos. The other part of running an app is to load the page in your
> >> browser. This can be done by entering the URL and for something you'll
> >> do often you'll want to bookmark that URL.
> >>
> >> Following is a sketch of what to do to run jdemo2 as an app called
> rollem:
> >>
> >> 1. copy the demo/jdemo2.ijs script to your app folder as rollem.ijs
> >> 2. edit rollem.ijs coclass to be rollem instead of jdemo2
> >> 3. start JHS and load the rollem.ijs script (you can automate this)
> >> 4. browse to page localhost:65001/rollem
> >> 5. bookmark that page to make it easier to run that app
> >>
> >> ***
> >> Look at the ~addons/ide/jhs/jijs.ijs script to see how it adds lines
> >> to include the codemirror javascript code. Add your jquery script load
> >> to the front of HBS definition in your app to make the jquery routines
> >> avaiable.
> >>
> >> With luck a JHS release the end of this week or early next week will
> >> include the jquery min scripts and an example of how they work. This
> >> will make it a bit easier to use jquery, but you can also roll your
> >> own right now.
> >>
> >>
> > --
> > (B=)
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>



-- 
Devon McCormick, CFA
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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