I found a fix for my laptop at the following link.
https://stackoverflow.com/questions/36672935/why-retina-screen-coordinate-value-is-twice-the-value-of-pixel-value

I have to use +:gl_qwh'', instead of the following.
viewport=. 0 0,wh=. gl_qwh''

I'm looking for an openGL command to handle this situation.
Stay tuned.


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