Hi.
A few years back, I was able to integrated J5 with the Torque Game Engine <http://www.garagegames.com>. After 3 hard disk failures, I couldn't find the code anymore. Since I have J602, I went to the system\examples\ole\cpp\p_jcl directory and compiled the project there using Visual Studio .NET 2005. First off, the project would not compile because it was referencing jexe_i.c and jdll_i.c which does not exist. I deleted those two files and copied the contents of system\examples\ole\cpp\p_jcli and appending it to system\examples\ole\cpp\p_jcl\jsrv.h. The project would now compile properly and you can run the project. Looking at how the sample application behaves and the way it was coded, I believe that this example project was for J4 or lower. I say this because I know for a fact that the way it was coded, it would never be able to display the current J session in the screen starting with J5. So I took the following files from the CPP example project and added them to the latest version of Torque Game Engine: 1. Jexe.h 2. Jdll.h 3. Jsvr.h 4. Jsvr.cpp Now, my problem is that the compiler is throwing the following error: 1>c:\program files\microsoft visual studio 8\vc\platformsdk\include\guiddef.h(150) : error C2065: 'REFGUID' : undeclared identifier 1>c:\program files\microsoft visual studio 8\vc\platformsdk\include\guiddef.h(150) : error C2146: syntax error : missing ')' before identifier 'rguid1' 1>c:\program files\microsoft visual studio 8\vc\platformsdk\include\guiddef.h(150) : error C2433: 'InlineIsEqualGUID' : 'inline' not permitted on data declarations 1>c:\program files\microsoft visual studio 8\vc\platformsdk\include\guiddef.h(150) : error C2059: syntax error : ')' Line 150 in the standard library is: __inline int InlineIsEqualGUID(REFGUID rguid1, REFGUID rguid2) { return ( ((unsigned long *) &rguid1)[0] == ((unsigned long *) &rguid2)[0] && ((unsigned long *) &rguid1)[1] == ((unsigned long *) &rguid2)[1] && ((unsigned long *) &rguid1)[2] == ((unsigned long *) &rguid2)[2] && ((unsigned long *) &rguid1)[3] == ((unsigned long *) &rguid2)[3]); } But around line 108 in the same file, we have the definition for REFGUID as: #ifndef _REFGUID_DEFINED #define _REFGUID_DEFINED #ifdef __cplusplus #define REFGUID const GUID & #else #define REFGUID const GUID * __MIDL_CONST #endif #endif And around line 27, the GUID constant is defined as: #ifndef GUID_DEFINED #define GUID_DEFINED #if defined(__midl) typedef struct { unsigned long Data1; unsigned short Data2; unsigned short Data3; byte Data4[ 8 ]; } GUID; #else typedef struct _GUID { unsigned long Data1; unsigned short Data2; unsigned short Data3; unsigned char Data4[ 8 ]; } GUID; #endif #endif So now I am stomped. I would appreciate any help/insight/suggestion regarding the matter. Thanks. r/alex P.S. If you're wondering why I'm trying to get this to work ... I'm replacing the math libraries of the game engine and make it use J as it calculator. ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
