Hi Alex, Congrats on getting as far as you did.
I think the declaration of a new data structure REFGUID in an inline function is not being recognized because the complier options do not allow it to. I am not an expert on compiler options, but do you know what they are? Let see if something is missing. Steve On 7/17/08, Alex Rufon <[EMAIL PROTECTED]> wrote: > > Hi. > > > > A few years back, I was able to integrated J5 with the Torque Game > Engine <http://www.garagegames.com>. After 3 hard disk failures, I > couldn't find the code anymore. > > > > Since I have J602, I went to the system\examples\ole\cpp\p_jcl directory > and compiled the project there using Visual Studio .NET 2005. First off, > the project would not compile because it was referencing jexe_i.c and > jdll_i.c which does not exist. I deleted those two files and copied the > contents of system\examples\ole\cpp\p_jcli and appending it to > system\examples\ole\cpp\p_jcl\jsrv.h. The project would now compile > properly and you can run the project. > > > > Looking at how the sample application behaves and the way it was coded, > I believe that this example project was for J4 or lower. I say this > because I know for a fact that the way it was coded, it would never be > able to display the current J session in the screen starting with J5. > > > > So I took the following files from the CPP example project and added > them to the latest version of Torque Game Engine: > > 1. Jexe.h > > 2. Jdll.h > > 3. Jsvr.h > > 4. Jsvr.cpp > > > > Now, my problem is that the compiler is throwing the following error: > > 1>c:\program files\microsoft visual studio > 8\vc\platformsdk\include\guiddef.h(150) : error C2065: 'REFGUID' : > undeclared identifier > > 1>c:\program files\microsoft visual studio > 8\vc\platformsdk\include\guiddef.h(150) : error C2146: syntax error : > missing ')' before identifier 'rguid1' > > 1>c:\program files\microsoft visual studio > 8\vc\platformsdk\include\guiddef.h(150) : error C2433: > 'InlineIsEqualGUID' : 'inline' not permitted on data declarations > > 1>c:\program files\microsoft visual studio > 8\vc\platformsdk\include\guiddef.h(150) : error C2059: syntax error : > ')' > > > > Line 150 in the standard library is: > > __inline int InlineIsEqualGUID(REFGUID rguid1, REFGUID rguid2) > > { > > return ( > > ((unsigned long *) &rguid1)[0] == ((unsigned long *) &rguid2)[0] > && > > ((unsigned long *) &rguid1)[1] == ((unsigned long *) &rguid2)[1] > && > > ((unsigned long *) &rguid1)[2] == ((unsigned long *) &rguid2)[2] > && > > ((unsigned long *) &rguid1)[3] == ((unsigned long *) &rguid2)[3]); > > } > > > > But around line 108 in the same file, we have the definition for REFGUID > as: > > #ifndef _REFGUID_DEFINED > > #define _REFGUID_DEFINED > > #ifdef __cplusplus > > #define REFGUID const GUID & > > #else > > #define REFGUID const GUID * __MIDL_CONST > > #endif > > #endif > > > > And around line 27, the GUID constant is defined as: > > #ifndef GUID_DEFINED > > #define GUID_DEFINED > > #if defined(__midl) > > typedef struct { > > unsigned long Data1; > > unsigned short Data2; > > unsigned short Data3; > > byte Data4[ 8 ]; > > } GUID; > > #else > > typedef struct _GUID { > > unsigned long Data1; > > unsigned short Data2; > > unsigned short Data3; > > unsigned char Data4[ 8 ]; > > } GUID; > > #endif > > #endif > > > > So now I am stomped. I would appreciate any help/insight/suggestion > regarding the matter. Thanks. > > > > r/alex > > > > P.S. > > If you're wondering why I'm trying to get this to work ... I'm replacing > the math libraries of the game engine and make it use J as it > calculator. > > > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > -- Steve D'Sa phone: 416 628 7171 ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
