On Monday 24 November 2003 08:47, Aron Griffis wrote: > Anything else breaks emerge's non-interactive nature, though I'm > probably treading on thin ice here, since I'm pretty sure that the games > stuff already uses some sort of interactive license checking (wouldn't > know... I'm not a gamer) I checked on that. The ebuilds use a new function in eutils that checks if the specified license is in ACCEPT_LICENSES and outputs the license file to the console if it (yes, it only supports one license) does not. After outputting the license file, it asks for user acceptance and continues emerging if accepted. If the functionality is moved to portage then the ebuilds that use this function will not break even if no changes are made to them. Regards, Jason -- [EMAIL PROTECTED] mailing list
- Re: [gentoo-dev] License Checking Jason Stubbs
- Re: [gentoo-dev] License Checking Jason Stubbs
- Re: [gentoo-dev] License Checking Marius Mauch
- Re: [gentoo-dev] License Checking Aron Griffis
- Re: [gentoo-dev] License Checking Aron Griffis
- Re: [gentoo-dev] License Checking Donnie Berkholz
- Re: [gentoo-dev] License Checking Chris Gianelloni
- Re: [gentoo-dev] License Checking Georgi Georgiev
- Re: [gentoo-dev] License Checking Jason Stubbs
- Re: [gentoo-dev] License Checki... Sven Vermeulen
- Re: [gentoo-dev] License Checking Jason Stubbs
- Re: [gentoo-dev] License Checking Chris Gianelloni
- Re: [gentoo-dev] License Checking Jason Stubbs
- Re: [gentoo-dev] License Checking brett holcomb
- Re: [gentoo-dev] License Checking Mike Gardiner
- Re: [gentoo-dev] License Checking Jason Stubbs
- Re: [gentoo-dev] License Checking Christian Birchinger
- Re: [gentoo-dev] License Checki... Marius Mauch
