On Fri, 2005-01-14 at 12:10 +0100, Paul de Vrieze wrote:
> On Sunday 09 January 2005 17:54, Danny van Dyk wrote:
> > Hi list!
> >
> > The AMD64 Porting Team currently faces a problem concerning USE-Flags
> > that trigger usage of handwritten assembler code in certain packages.
> > The mentioned sourcecodes are nearly all written in x86 assembler.
> > However, the new mplayer versions contains amd64 assembler code. To use
> > it, the "sse" USE-Flag has to be set, which is currently use.mask'ed.
> > We can't unmask it, as this would break all the other ebuilds that
> > currently "use sse"!
> 
> These ebuilds are broken. Instead of "use sse" they should use "use x86 && 
> use sse". All workarounds are broken by proxy.

Agreed.

The same would be the case for amd64.  To get amd64 sse code, it should
be "use amd64 && use sse".

-- 
Chris Gianelloni
Release Engineering - Operational/QA Manager
Games - Developer
Gentoo Linux

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