On Fri, 2005-01-14 at 12:10 +0100, Paul de Vrieze wrote: > On Sunday 09 January 2005 17:54, Danny van Dyk wrote: > > Hi list! > > > > The AMD64 Porting Team currently faces a problem concerning USE-Flags > > that trigger usage of handwritten assembler code in certain packages. > > The mentioned sourcecodes are nearly all written in x86 assembler. > > However, the new mplayer versions contains amd64 assembler code. To use > > it, the "sse" USE-Flag has to be set, which is currently use.mask'ed. > > We can't unmask it, as this would break all the other ebuilds that > > currently "use sse"! > > These ebuilds are broken. Instead of "use sse" they should use "use x86 && > use sse". All workarounds are broken by proxy.
Agreed. The same would be the case for amd64. To get amd64 sse code, it should be "use amd64 && use sse". -- Chris Gianelloni Release Engineering - Operational/QA Manager Games - Developer Gentoo Linux
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