On Wed, 2 May 2007 22:00:05 +0100 Ciaran McCreesh <[EMAIL PROTECTED]> wrote: > What, people deliberately breaking policy that directly leads to > breaking stable and not having any working ebuilds for a package in > the tree, and then refusing to do anything about it is nothing? > > > the issue has been taken care of > > You have a conflict of interest in this one. What do other Council > members who aren't games team members think? > > > [to the detriment of users] > > How is not having broken packages committed straight to stable > detrimental to users?
I maintain and play a game called Eternal Lands. I'm a Council member, but not part of the games team/herd. One of the problems games have with stable/unstable/testing/whatever keywords is that upstream changes things that in any other application just would not change. For example, the network protocol when talking to servers. EL is very version specific and when a new client is launched, around once every 6 months they change over right away. That means our users need the game right away. I used to commit EL straight to stable for this very reason, but now after a few Gentoo QA people bitched EL will never ever have a stable keyword. So instead I periodically have to let our users know how to unmask EL just so they can play their game. So no, in many cases NOT committing straight to stable CAN be detrimental to our users if all they want is a games machine. You could argue that they shouldn't be using Gentoo, but I would argue why should we discriminate? Thanks Roy DISCLAIMER: I've not read the bug mentioned as I've lost the email with it's number so I may just be talking out of my ass. -- [EMAIL PROTECTED] mailing list