On Fri, 1 Feb 2013 09:45:07 -0500
Rich Freeman <[email protected]> wrote:


> That seems rather speculative.  I'm sure that people look for
> vulnerabilities in unmaintained software - if they didn't then nobody
> would be able to exploit them in the first place (you have to find a
> vulnerability to exploit it).  I imagine most vulnerabilities are
> found by people outside of projects in the first place.
> 
> We don't know how many vulnerabilities there are in maintained
> packages, let alone unmaintained ones, so a comparison is a bit
> difficult.

Also, there are plenty of packages that can't really *have* interesting
security vulnerabilities in the first place. I don't know the specifics
of the games that were removed, but games in general, if they are
purely single-player and only ever read and write files in the player's
home directory, don't really have an attack surface to start with. You
can't remotely exploit a program that never creates a socket, and you
can't locally exploit a program that never tries to access files other
than those in its invoker's home directory and root-writable
directories like /usr/share, and does so with the invoker's usual
privileges. Do you treeclean those because "they might have security
holes"?

Chris

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