-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 On 08/21/2015 10:39 AM, Rich Freeman wrote: > On Fri, Aug 21, 2015 at 11:10 AM, hasufell <hasuf...@gentoo.org> > wrote: >> On 08/21/2015 08:50 AM, Ulrich Mueller wrote: >>>>>>>> On Fri, 21 Aug 2015, hasufell wrote: >>> >>>> Like allowing that devs may or may not use games.eclass, so >>>> that users cannot expect consistent behavior for games >>>> anymore? >>> >>> Sorry, but that is not accurate. Usage of games.eclass has >>> been deprecated by QA [1] (with the council's mandate [2]), so >>> devs should not use it any longer. >>> >>> Maybe QA should be stricter in enforcing its policies, in order >>> to avoid such false impressions in future? >>> >>> Ulrich >>> >>> [1] >>> https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Meeting_Summa ries#Games_team_policies_issue >>> >>> [2] https://projects.gentoo.org/council/meeting-logs/20140812-summary.tx t >>> >> >> >> May I remind you that >> >> """ - Motion: "The council encourages the games team to accept >> join requests and elect a lead. In the event they don't elect a >> lead within 6 weeks, we will consider the team as dysfunctional >> and thus disband it." Accepted with 6 yes votes and 1 >> abstention. """ >> >> has never happened? There has been no vote, but the team has not >> been considered dysfunctional. Instead we are just acting like it >> doesn't exist, more or less. Sounds good? > > Well, we did say we would disband it. We just didn't follow > through. Would you be happier if we did disband it? > > The goal was to try to leave the structure there in case anybody > steps up, but I don't really see the harm in acting as if the team > doesn't exist. It essentially doesn't. Disbanding it would just > make it formal. > > Sure, we did drop this, but I don't really see this line of > argument actually accomplishing anything productive. Creating a > games team that fixes these issues would be productive. Letting > others fix them is also productive. Nobody is opposed to having a > games project - it just seems like nobody cares enough to actually > make it happen. That's ok - we can still get things done. >
What would be required to revive the games project? One of the reasons I became a dev was to help out the games team, and if it's defunct, I want to see what's necessary to fix it. I'm still a new dev (May 2015), but I wouldn't mind doing some dirty work if it means we can put squabbles like this behind us and get enough devs together to give game ebuilds the attention they deserve. I don't have a lot of free time, but sitting here discussing stuff isn't fixing anything, either... If I can spend what little Gentoo time I have on fixing things, I'd be glad to. - -- Daniel Campbell - Gentoo Developer OpenPGP Key: 0x1EA055D6 @ hkp://keys.gnupg.net fpr: AE03 9064 AE00 053C 270C 1DE4 6F7A 9091 1EA0 55D6 -----BEGIN PGP SIGNATURE----- Version: GnuPG v2 iQIcBAEBCAAGBQJV138OAAoJEAEkDpRQOeFwSbAP/jBciQLb6oHqNyiXUEIyEWtq ja1arNrRtgLq3x6invviwB+AilkFPAcyVHGJkrwDxRPN0Ykt/VZ3Raf3BF4asCM8 zRTwEJHGvf+JsShMM5dujqdArhfoGNuRjdCNY8QfveVzBBDGtWLM6zGA/rhc/jDG 0OkLkaFiTSx6qy9aEDoj+PfBSpZcEdNSWx3zxthrWbnFO3qD6hgy8PUizwsRM2+t PKvD6t6uaraql15+dcFGosiT9KgwjvONvEHaH12T8n73VR3xgbYFo1zM44LbQ8kH h90zjOU7rKKy6Pplbqvz6rlWpytOq5+KrLuikYnd4wcmLxYEq/NWzsStOVUNq1Vn IeUyxTjxRgpHvdlNgxiqgVpbAGxR7uR0DM1Ayj7K0ow1b2jRu+/A6XLn7spV+f3Z fPA0Kz/FO7lEaOn561ENdBd6QUAYf5zpNlOVyD+GSWGUWsCp3fwqfZc/xSXetzCL TyYJlcvpEFcwzUSxactkVqCLIAaxubxna0SnNclBVoIrocvOk9MF7ayCXHNRX2uC nW01Ye50x1WsHflzLyHEVZrh6uaovhBqqvAwkD0+FW4jeJnO5fTfkHzcB8egqk78 0K5K5u25cuGpteVIzvFdudxEEm9Owf5NdZkdrX5ay61HSB4QmOfHRmnbJk1xOj+u wFjThVYPKxIyASR6uhun =FlQB -----END PGP SIGNATURE-----